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Shellshock live hover hour
Shellshock live hover hour






shellshock live hover hour

Mail-items not able to collect : An Issue has been addressed by ATVIAssist that some players are not able to collect their stuff in the mail, but even tho it doesn't seem to work that they still retrieved the item. This is for both Physical and digital copies. No Pre-order bonusses in the mail : This is not only the unlock-token, but also the Carentan map, nazi zombies camo, gear ETC. Addition: This issue seems to happen a lot too people who prestiged, but it is not ONLY to these people, some prestigers do not have this issue and some none-prestigers do.

shellshock live hover hour

This challenge seems to not be correctly tracked. Another example is the Challenge "Win once in every game mode".

shellshock live hover hour

They sometimes do not give the reward/seem to lag and stay in the same "ready to be picked/picked up" state as before ( Steam forum link) (Youtube link : ( ) Video made by /u/Nerdgasem). Also there are issues regarding choosing orders, abandoning an order and picking up the rewards. No matter what people did, the challenge didn't seem to progress. One example I can give is the "Kill 5 enemies affected by a tactical grenade".

Shellshock live hover hour update#

Some challenges not working properly(!!!) : Some challenges seem to not want to finish or update while being activated. Supply drops not rewarded or not containing content (!!!) : There have been multiple posts about how people get a supply drop during/after a match, yet it doesn't show up in their inventory + How sometimes opening a supply drop gives an error along the lines of "Unable to retrieve loot", rendering the SD as 'opened' and dissapearing from the player's inventory. On the other end, this issue sometimes appears when joining a friend. This issue also Counts every game as a LOSS. It doesn't necessarily kick you out the game, but it makes sure most of the time none of your progress is saved (Challenges, contracts, earned supplydrops). Which makes them restart the game infinite amounts of time without progression.ĭisconnected from host/server(!!!) : When a match ends, the message 'Disconnect from server/host' pops up. Update failure loop (!!!) : People are unable to join the game due an update-failure loop. This issue has happened a lot less lately and probably isn't present anymore, but I put it in here nonetheless. Stuck in lobbies : This didn't happen to me, but I notice few times in this thread that people get stuck after a match and the only way to get out is joining a friend from your list. Rank reset upon playing private match (!!!) : The biggest rank-reset issue has mainly come from playing private match (Regarding to multiple posts on this issue. This can range up to even 10 minutes or longer and sometimes forces you to hop into another lobby. Stuck waiting lobbies(!!!) : For some odd reason, when you join a game the count-down will sometimes dissapear and will not return for a minimum of 2 minutes.

shellshock live hover hour

Players stuck on the end-game scoreboard and are unable to change classes or leave the game, forcing them into a new match. Slow menus : Many report that it takes a long time to both either load into the game and load back into HQ after a match. Menu problems, problems upon entering the game and In-game issues : This widely ranges from not even getting into the game up to losing your progress. Almost everyone (including me) can say they never really felt any aim-assist or any help from the feature at that matter. You lost gunfights you should have won and dying happens more frequent.Īim assist seems none-excistent : Aim assist seems not to be present in the game at all. Most of my gunfights consist of taking 6 or even 7 (!!!) hitmarkers before I can mark a kill as mine. 9/10 times I just waste a ton of bullets, they either Do not register, Register too late, Or there is inconsisten registering, hence the 5+ hitmarkers. For example - Most guns, and mainly the SMG's take over 5+ hitmarkers to kill (+ extreme close range included). In this game it is completely different and this either could be part of the Netcoding or bad gun balancing. 3-4 shots up close or medium range and 4-5 on long range. Incosistent TTK/Hitmarkers : CoD always seemed to have the usual 3 to 5 hit-kill system. On your screen - You SHOULD have survived on time, but in the killcam - You were mid-dive or not even moving to cover. These issues contain the following :ĭying around corners : You are being shot at and you are almost dead. Time-To-Kill/Netcoding (!!!): Currently one of the biggest and most off-putting issues is the time-to-kill and the netcoding around it.








Shellshock live hover hour